Americasarmy

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    Products: 3
    Vulnerabilities: 4
    Known Exploited: 0
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    Vulnerabilities

    CVE-2018-10531

    An issue was discovered in the America's Army Proving Grounds platform for the Unreal Engine. With a false packet sent via UDP, the application server responds with several bytes, giving the possibility of DoS amplification, even being able to be used in DDoS attacks.

    Last Modified: Nov 21, 2024
    Published: Jul 10, 2019

    CVE-2008-3492

    America's Army (aka AA or Army Game Project) 2.8.3.1 and earlier allows remote attackers to cause a denial of service (assertion failure and daemon exit) via a crafted UDP packet, probably involving a VoiceIndex value that is outside of the range specified by VOICE_MAX_CHATTERS.

    Last Modified: Apr 23, 2026
    Published: Aug 06, 2008

    CVE-2007-5249

    Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to cause a denial of service (daemon crash) via a long (1) PB_Y packet to the YPG server on UDP port 1716 or (2) PB_U packet to UCON on UDP port 1716, different vectors than CVE-2007-4442. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.

    Last Modified: Apr 23, 2026
    Published: Oct 06, 2007

    CVE-2007-5250

    The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allows remote attackers to cause a denial of service (server hang) via packets containing 0x07 characters or other unspecified invalid characters. NOTE: this issue may overlap CVE-2007-4443. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.

    Last Modified: Apr 23, 2026
    Published: Oct 06, 2007
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