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Vulnerabilities: 2
Known Exploited: 0
1
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1
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CVE-2020-14938
An issue was discovered in map.c in FreedroidRPG 1.0rc2. It assumes lengths of data sets read from saved game files. It copies data from a file into a fixed-size heap-allocated buffer without size verification, leading to a heap-based buffer overflow.
Last Modified: Nov 21, 2024
Published: Jun 23, 2020
CVE-2020-14939
An issue was discovered in savestruct_internal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading.
Last Modified: Nov 21, 2024
Published: Jun 23, 2020
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