Lucasarts

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    Products: 3
    Vulnerabilities: 4
    Known Exploited: 0
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    Vulnerabilities

    CVE-2005-0983

    Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

    Last Modified: Apr 16, 2026
    Published: Apr 05, 2005

    CVE-2005-0984

    Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell.

    Last Modified: Apr 16, 2026
    Published: Apr 05, 2005

    CVE-2004-1194

    Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname.

    Last Modified: Apr 16, 2026
    Published: Dec 15, 2004

    CVE-2004-1195

    Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory.

    Last Modified: Apr 16, 2026
    Published: Dec 15, 2004
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    Lucasarts Vulnerabilities & Security CVEs | CVE-DB