Massive Entertainment

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    Products: 3
    Vulnerabilities: 4
    Known Exploited: 0
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    Critical Level Threats
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    4
    Medium Level Threats
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    Vulnerabilities

    CVE-2008-6713

    World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference.

    Last Modified: Apr 23, 2026
    Published: Apr 10, 2009

    CVE-2007-5711

    Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000.

    Last Modified: Apr 23, 2026
    Published: Oct 30, 2007

    CVE-2007-5369

    The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte.

    Last Modified: Apr 23, 2026
    Published: Oct 11, 2007

    CVE-2004-1751

    Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error.

    Last Modified: Apr 16, 2026
    Published: Aug 26, 2004
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