Vulnerabilities
Products Security index
Vulnerabilities
CVE-2026-82079
Potential Leakage of Nintendo Switch System Information Through a Proximity-Based Remote Attack
CVE-2018-25109
Nintendo Animal Crossing Letter Trigram ac-exploit-gc memory corruption
CVE-2024-45200
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
CVE-2024-34454
Nintendo Wii U OS 5.5.5 allows man-in-the-middle attackers to forge SSL certificates as though they came from a Root CA, because there is a secondary verification mechanism that only checks whether a CA is known and ignores the CA details and signature (and because * is accepted as a Common Name).
CVE-2023-45887
DS Wireless Communication (DWC) with DWC_VERSION_3 and DWC_VERSION_11 allows remote attackers to execute arbitrary code on a game-playing client's machine via a modified GPCM message.
