Unrealircd

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    Vulnerabilities

    CVE-2023-50784

    A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.

    Last Modified: Nov 04, 2025
    Published: Dec 16, 2023

    CVE-2017-13649

    UnrealIRCd 4.0.13 and earlier creates a PID file after dropping privileges to a non-root account, which might allow local users to kill arbitrary processes by leveraging access to this non-root account for PID file modification before a root script executes a "kill `cat /pathname`" command. NOTE: the vendor indicates that there is no common or recommended scenario in which a root script would execute this kill command.

    Last Modified: Apr 20, 2025
    Published: Aug 23, 2017

    CVE-2016-7144

    The m_authenticate function in modules/m_sasl.c in UnrealIRCd before 3.2.10.7 and 4.x before 4.0.6 allows remote attackers to spoof certificate fingerprints and consequently log in as another user via a crafted AUTHENTICATE parameter.

    Last Modified: Apr 20, 2025
    Published: Jan 18, 2017

    CVE-2013-7384

    UnrealIRCd 3.2.10 before 3.2.10.2 allows remote attackers to cause a denial of service (NULL pointer dereference and crash) via unspecified vectors, related to SSL. NOTE: this issue was SPLIT from CVE-2013-6413 per ADT2 due to different vulnerability types.

    Last Modified: Apr 12, 2025
    Published: May 19, 2014

    CVE-2013-6413

    Use-after-free vulnerability in UnrealIRCd 3.2.10 before 3.2.10.2 allows remote attackers to cause a denial of service (crash) via unspecified vectors. NOTE: this identifier was SPLIT per ADT2 due to different vulnerability types. CVE-2013-7384 was assigned for the NULL pointer dereference.

    Last Modified: Apr 12, 2025
    Published: May 19, 2014
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