Vulnerabilities
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Vulnerabilities
CVE-2018-1999023
The Battle for Wesnoth Project version 1.7.0 through 1.14.3 contains a Code Injection vulnerability in the Lua scripting engine that can result in code execution outside the sandbox. This attack appear to be exploitable via Loading specially-crafted saved games, networked games, replays, and player content.
CVE-2015-5069
The (1) filesystem::get_wml_location function in filesystem.cpp and (2) is_legal_file function in filesystem_boost.cpp in Battle for Wesnoth before 1.12.3 and 1.13.x before 1.13.1 allow remote attackers to obtain sensitive information via vectors related to inclusion of .pbl files from WML.
CVE-2015-5070
The (1) filesystem::get_wml_location function in filesystem.cpp and (2) is_legal_file function in filesystem_boost.cpp in Battle for Wesnoth before 1.12.4 and 1.13.x before 1.13.1, when a case-insensitive filesystem is used, allow remote attackers to obtain sensitive information via vectors related to inclusion of .pbl files from WML. NOTE: this vulnerability exists because of an incomplete fix for CVE-2015-5069.
CVE-2015-0844
The WML/Lua API in Battle for Wesnoth 1.7.x through 1.11.x and 1.12.x before 1.12.2 allows remote attackers to read arbitrary files via a crafted (1) campaign or (2) map file.
CVE-2009-0366
The uncompress_buffer function in src/server/simple_wml.cpp in Wesnoth before r33069 allows remote attackers to cause a denial of service via a large compressed WML document.
