CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published:Dec 3, 2020
Last Modified:Nov 21, 2024
EPS:Dec 3, 2020
EPSS Score:0.05655
CVSS Score:9.8
Affected Products
Vendor
Product
Action
Vendor
Valvesoftware
Product
Game Networking Sockets
Valvesoftware
Game Networking Sockets
Exploits
Common Weakness Enumeration
Common Attack Pattern Enumeration and Classification (CAPEC)
Related CVEs
References
Common Vulnerability Scoring System
Attack Vector
Network
Adjacent
Local
Physical
Privileges Required
None
Low
High
User Interaction
None
Required
Scope
Unchanged
Changed
Confidentiality
None
Low
High
Integrity
None
Low
High
Availability
None
Low
High
