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    CVE-2020-6017

    Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

    Published:Dec 3, 2020
    Last Modified:Nov 21, 2024
    EPS:Dec 3, 2020
    EPSS Score:0.05655
    CVSS Score:9.8

    Affected Products

    Vendor
    Valvesoftware
    Product
    Game Networking Sockets

    Common Vulnerability Scoring System

    Attack Vector
    Network
    Adjacent
    Local
    Physical
    Privileges Required
    None
    Low
    High
    User Interaction
    None
    Required
    Scope
    Unchanged
    Changed
    Confidentiality
    None
    Low
    High
    Integrity
    None
    Low
    High
    Availability
    None
    Low
    High